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AI Insights · Timothy · April 2022

Performance of Top 5 Mech Games on Unified Platform in UAE - Q1 2022

An overview of the performance of the top 5 mech games in the UAE for Q1 2022, highlighting key trends in downloads, revenue, and active users.

Performance of Top 5 Mech Games on Unified Platform in UAE - Q1 2022

In the first quarter of 2022, the top 5 mech games in the United Arab Emirates showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each game fared during this period.

Mech Arena - Shooting Game from Plarium Global Ltd experienced fluctuations in weekly revenue, starting at approximately $2.6K in late December 2021 and ending at around $879 in the last week of March 2022. Weekly downloads saw a peak of 1.1K in the week of January 24, with a general trend of slight decline towards the end of the quarter, stabilizing around 872 downloads. Active users started strong with 5K in late December 2021, peaking at nearly 5.7K in late January and then gradually declining to around 4.8K by the end of March.

Clash of Robot: Wild Racing by CloudView Entertainment had a steady start in weekly downloads, with numbers around 1K in January but saw a sharp decline to 141 by the end of March. Active users mirrored this trend, starting at approximately 2.2K in late December 2021 and dropping to around 1K by the end of March.

Army Bus Robot Car Game 3d from Brave Jackals maintained relatively stable weekly downloads, fluctuating between 500 and 900 throughout the quarter. Active users showed a strong presence, starting at about 8.5K in late December 2021 and remaining consistent around the 9K mark, peaking at 9.6K in mid-March.

Mecha Run by Yso Corp saw a significant spike in weekly downloads early in its release, reaching over 3K in late January but then declining to 394 by the end of March. Active users followed a similar pattern, starting with 152 in late January, peaking at 2.6K, and then stabilizing around 845 towards the end of March.

War Robots Multiplayer Battles from MY.GAMES B.V. had a dynamic quarter with weekly revenue varying between $1.1K and $3.1K. Downloads showed some peaks and troughs, with the highest at 875 in late February and a notable low of 272 in mid-March. Active users were robust, starting at approximately 1.9K in late December 2021 and growing to around 3.4K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022